Level Up: Faction & Archer Upgrades
HCFFaction Upgrades
Faction Upgrades
- Every kill now puts Shards in your whole faction's pocket. Spend them on upgrades that stick around and make your team stronger all map. Leaders can buy them from /f who.
- Added Shards: your whole faction earns Shards every time someone on the team gets a kill
- Added Destroy a raidable faction's Shard Beacon to steal 30% of their Shards
- Added Shards can also be spent at the Nether Black Market for up to 50% off
Faction Size
- Added +3 extra member slots for your faction. 70 Shards
Shard Multiplier
- Added Everyone on the faction earns double Shards per kill. 80 Shards
Lower DTR Freeze
- Added Your DTR freeze after a death is 35% shorter, so you regen sooner. 60 Shards
Lower Class Warmup
- Added Classes equip 1 second faster for the whole faction. 55 Shards
Bard Energy
- Added Your bards hold +15 more energy (60 up to 75). 50 Shards
XP Boost
- Added 25% more XP from every ore mined and mob killed. 45 Shards
Farming Boost
- Added 50% chance of double drops from Sugar Cane, Melons and Glowstone, and from Endermen, Creepers and Magma Cubes. 35 Shards
Archer Upgrades
Archer Upgrades
- Seven elemental upgrades, and you only unlock them by getting kills as an archer. Open /archerupgrades, pick one, and your armour takes its colour. Every fully drawn hit has a 50% chance to fire it.
- Changed Upgrades now unlock with archer kills, meaning kills you get while wearing the archer set. Your progress shows in the menu
- Changed Every upgrade has a new elemental name and colour
Venom
- Added 2 archer kills. Your arrows drip Poison II into your target for 5 seconds. 15s cooldown
Frost
- Added 5 archer kills. A chill that saps your target with Weakness for 5 seconds. 15s cooldown
Storm
- Added 10 archer kills. A thunderclap that leaves your target dizzy with Nausea for 7 seconds. 15s cooldown
Shadow
- Added 15 archer kills. Swallows your target's sight with Blindness for 4 seconds. 15s cooldown
Blight
- Added 25 archer kills. Rots your target from the inside with Wither II for 5 seconds. 15s cooldown
Gale
- Added 35 archer kills. A gust that rips your target's helmet off for 5 seconds. 120s cooldown
Inferno
- Added 50 archer kills. Drops a primed TNT right at your target's feet. 60s cooldown