Performance
Every server got a new build of our server software focused on keeping ticks smooth.
Changed
Loading a chunk no longer rebuilds village, temple, mineshaft, stronghold, ocean monument and nether fortress data every time, cutting the lag spikes from exploring, teleporting and pearling into new areas
Changed
Furnaces and brewing stands with nothing to do no longer cost the server any time, and wake up the moment you, a hopper or a plugin adds an item
Smelting and brewing speed, fuel use, hoppers and comparators all work exactly the same as before.
Fixed
Hoppers, furnaces and brewing stands are always updated safely one at a time again, closing off rare cases where hoppers could duplicate or lose items
Staff Tools
Kitmap, Squads and Teams now run BlockLogging, our own CoreProtect replacement, built so staff can investigate and roll back raids and griefs without lagging the server. It is open source: https://github.com/TheAlphaNetwork/BlockLogging
Added
Logs block changes, containers, items, kills, signs, chat, commands and sessions, saved off the main thread in batches
Added
Rollbacks are spread across ticks, so even large base rollbacks stay smooth, and a rollback interrupted by a restart picks up where it stopped
Added
TNT is credited to the player who placed or lit it, and chest changes to the player who clicked
Added
/bl, /blocklogging and /co all work with the same filters as CoreProtect, plus WorldEdit selections and rank colored names
Changed
Admin discretion reasons let admins pick the punishment duration, and warnings no longer show a duration
Anti-Cheat
The server now only sends you the players you can actually see. ESP, chams and nametags through walls have nothing left to show.
Added
Players behind walls are no longer sent to your game until you could really see them
Added
Fully invisible players (invisibility, no armor and nothing in hand) are hidden from enemies more than 3 blocks away. Teammates still see them
Added
Built around ping, so players never pop in late around a corner, and third person (F5) and freelook still see everything they should
Fixed
Invisible players' Lunar nametags no longer show to enemies
Fixed
Chests and other storage blocks stay visible while they are in your line of sight instead of vanishing when you back away
Added
Teammates and staff in mod mode always see each other, even through walls
Fixed
Hitting a fully invisible player right at the 3 block edge still lands and keeps your sprint knockback
Combat
Fixed
Pearls land in the middle of a 1x1 or onto soul sand when the spot they hit is right against a wall
Fixed
Pearls can lift you a full block again, so you can pearl out of holes onto a ledge
Fixed
Pearls that really hit you land, and pearls thrown past your side fly by
Fixed
Hits on a player who was just knocked back count when they were in reach on your screen
Changed
Your own sprint is no longer reset on your screen after you hit someone
Changed
Critical hits work with no air time limit
Fixed
Setbacks keep your camera where it was instead of snapping it
Changed
Ender pearls can not be thrown inside spawn
Items
Added
Swords, axes and bows count their kills and list your last five victims in their lore
Fixed
Armor enchant effects like Speed II and Fire Resistance work again and come back when you rejoin
Fixed
Gkit armor that does not fit in your inventory is equipped instead of dropped
Fixed
Crate gear and book prizes keep their enchants, even after renaming or repairing them in an anvil
Factions & Kitmap
Fixed
Team chat reaches vanished teammates and /t chat cycles through your chats
Fixed
/f map pillars can be broken and broken blocks resync, so no more ghost blocks
Fixed
Lunar team view arrows no longer jump around
Changed
Disqualified factions show their evidence as readable lines with names, dates and kills
Fixed
Placing a block or sign where you can't build puts you back on the ground, so block and sign glitching no longer works
Fixed
Faction, rally, focus and event waypoints come back after going to the Nether or the End
Fixed
No faction join wait on Kitmap after leaving a faction
Changed
Kill the King gear vanishes when the king dies instead of dropping
Fixed
The quick refill sign stays coloured on 1.7
Changed
The shards tooltip is split into earning, spending and raiding
Fixed
Fire no longer spreads or burns blocks on Kitmap
Fixed
Enchanting tables show the enchant you will really get instead of one the map kit takes away
Changed
Enchanting tables follow the map kit limits for everyone
Removed
Hellforged, Rush and Rage no longer come from enchanting tables
Changed
Fire Resistance is harder to get from enchanting tables
Changed
Depth Strider is capped at II
Fixed
Taking class armor on or off rechecks your class, so effects never linger and armor enchant effects are kept
Changed
The archer upgrades menu drops the dye row and your selected armor glows
Added
/cr works as a short alias for every /crate command
Fixed
Only event crates like KOTH and Citadel announce as a KingOfTheHill key
Items & Mobs
Added
Anvils open a menu to combine books and gear, repair, de-enchant and rename items for XP
Added
De-enchanting moves one random enchant from any item onto a book, but a failed try halves the item's durability
Unrepairable and issued gear can not be worked on, and the map kit limits still apply
Fixed
Smite and other hits on stacked mobs register right away instead of after a short delay
Fixed
Every mob killed in a stack drops its own XP instead of only the last one
Network
Fixed
Your scoreboard always shows on your first join
Fixed
1.8 clients no longer disconnect on item break effects
Added
/voice works as an alias for /audio
Removed
The /ts command
Fixed
Pressing tab after a command and a space lists all of its options
Fixed
/redeem shows every creator instead of only one
Added
Tab completing a command lists online player names, and only shows the commands your rank can use
Website
Added
Your faction shows on your profile again for Kitmap, Squads and Teams, with its points, DTR, members and KOTHs
Changed
Names on support tickets show in their rank color
Anti-Cheat
The server now only sends you the players you can actually see. ESP, chams and nametags through walls have nothing left to show.
Added
Players behind walls are no longer sent to your game until you could really see them
Added
Fully invisible players (invisibility, no armor and nothing in hand) are hidden from enemies more than 3 blocks away. Teammates still see them
Added
Built around ping, so players never pop in late around a corner, and third person (F5) and freelook still see everything they should
Added
The Invisibility ability hides you from enemies more than 3 blocks away while your hand is empty
Added
Match teammates and spectators always see players, even through walls
Fixed
Hitting a fully invisible player right at the 3 block edge still lands and keeps your sprint knockback
Tournaments
Added
Team sizes up to 10
Added
HCF team fight tournaments
Added
Optional double elimination with an upper and a lower bracket
Fixed
Leaving a tournament with the dye or /tournament leave works for party members, and solo tournaments ignore parties
Matches
Fixed
Spectators no longer flicker on the fighters' screens when they /spec
Fixed
Spectators who join during the countdown keep seeing the fighters
Fixed
Party FFA spectators get the FFA scoreboard
Added
Team fights end with a spectators line, with every spectator listed on hover
Changed
Spare bows and swords can be dropped in HCF team fights
Fixed
Wool and the arena's breakable blocks can be broken again, while the box itself stays protected
Fixed
Elevator signs and the blocks holding them can not be broken, pushed or blown up
Added
Bots use med kits, steroids, portable buffs, focus mode, anti-blockup, eggports, ninja stars and time warps
Added
Bots take fall, cactus, drowning and suffocation damage
Fixed
Bots can not hit through walls, corners or fence gates
Fixed
Pearls hit bots like they hit players and eggports swap places with bots
Changed
Bots eggport to you when you get 10 or more blocks away
Changed
Bot fights can not be started on trapping kits
Changed
Boxing swords are unbreakable
Fixed
The kit editor refills items after every click and gives your lobby items back when you cancel
Fixed
Party leaders can /p invite while their party is open
Fixed
Scoreboards no longer break in bot duels, after disconnects or before TNT Tag starts
Changed
Every match runs in its own world
Fixed
/back is blocked during matches
Combat
Fixed
Pearls land in the middle of a 1x1 or onto soul sand when the spot they hit is right against a wall
Fixed
Pearls can lift you a full block again, so you can pearl out of holes onto a ledge
Fixed
Pearls that really hit you land, and pearls thrown past your side fly by
Fixed
Hits on a player who was just knocked back count when they were in reach on your screen
Changed
Your own sprint is no longer reset on your screen after you hit someone
Changed
Critical hits work with no air time limit
Fixed
Setbacks keep your camera where it was instead of snapping it
Website
Changed
Match pages show player cards with the hit difference, and match lists show wins and losses with the map and how long ago
Fixed
Your scoreboard always shows on your first join
Fixed
1.8 clients no longer disconnect on item break effects
Added
/voice works as an alias for /audio
Removed
The /ts command
Fixed
Pressing tab after a command and a space lists all of its options
Added
Tab completing a command lists online player names, and only shows the commands your rank can use
Changed
Names on support tickets show in their rank color
Factions
Fixed
/f show no longer prints its separator lines in the wrong place or wrapped onto two lines
Changed
A disqualified faction now shows its disqualification in its own section below /f show
Changed
Disqualified factions can no longer disband
Fixes
Fixed
Going through the spawn nether portal now puts you exactly at the nether spawn, facing the right way, instead of in the floor
Fixed
Leaving the nether through a portal back to spawn no longer puts you under spawn
Ranked
Added
If you lose a ranked match to someone who later gets banned for cheating, that loss no longer counts and the elo it cost you is given back
Added
Refunds cover ranked losses from the last 14 days before the ban, and you get a message when it happens
Changed
If that ban is ever overturned, the result counts again
Fixes
Fixed
Bots no longer pearl through walls or into the void
Fixed
Mobs no longer spawn in the practice lobby
Fixed
The map rating prompt after a match now fits on one line
Fixes
Fixed
Kitmap scoreboard lines no longer go blank on 1.8.9
Fixed
The staff board now shows and clears properly when you toggle staff mode on 1.8.9
Classes
Changed
The not enough energy message is easier to read: the cost shows in pink and your current energy in green
Classes
Changed
The not enough energy message is easier to read: the cost shows in pink and your current energy in green
Coins
Coins now follow you everywhere. Earn them on Practice and on HCF, and spend them on any server.
Added
One coin balance across the whole network. Everyone keeps the coins they already had
Added
/coinshop opens the new network shop on every server
Changed
The Practice cosmetics shop is now part of /coinshop
Trapping
One team holds the base, the other has to break in. Trap them, pearl past them, or get trapped trying.
Added
Trappers start inside the base and can build, mine and open the gates. Runners start outside and have to get in
Added
When you duel someone in Trapping you pick your side: Trapper, Runner or Random
Added
Both sides get Speed II, Fire Resistance and Saturation for the whole match
Added
Trapping uses HCF pearls: they go through slabs and gates and have a 16 second cooldown
Added
Elevator signs work like on HCF and only take you somewhere you can stand
Added
Placed cobblestone refills itself and you can drop the blocks you mine
Added
Ability items from HCF, like Time Warp, Ninja Star, Anti Blockup, Steroids and more
Changed
Ninja Star counts down 5 seconds and then teleports you to wherever the player is
Changed
After using an ability item you wait 4 seconds before using another
Gameplay
Changed
Rods feel smooth: your game flies the hook itself instead of it lagging behind
Added
Ender pearls fly through your teammates in every team fight
Added
Every Bard, Archer and Rogue item in HCF fights shows what it does
Changed
Combo has Strength II pots and infinite Speed II, and Boxing no longer has a speed pot
Changed
NoDebuff, Debuff and BuildUHC use Sharpness I and Protection I
Changed
HCF fight swords have Fire Aspect I
Added
Bridges: after a death you respawn at your base after a short countdown
Changed
Red Light Green Light gives you half a second to stop when the light turns red
Fixed
Party splits no longer break on new maps
Fixed
The 2v2 queue tells you it needs exactly 2 players in your party
Coins
Coins now follow you everywhere. Earn them on Practice and on HCF, and spend them on any server.
Added
One coin balance across the whole network. Everyone keeps the coins they already had
Added
/coinshop opens the new network shop on every server
Added
Every kill on HCF and Kitmap gives you 5 coins
Classes
No more guessing what an item does. Equip a class and every one of its items tells you exactly what it gives.
Added
Every Bard, Mage, Archer and Rogue item shows its effect, who it hits, the range, how long it lasts and its energy cost or cooldown
Nerf
Every tag shot does 1 heart and marked players take 10% more damage
Gameplay
Added
Ender pearls fly through your teammates and allies instead of landing on them
Changed
Arrows that hit you inside the hit delay no longer give extra knockback
Fixed
The portals in spawn take you to the nether spawn instead of dropping you high above it
Added
Level 30 enchanting can give a custom enchant book or add a custom enchant straight to your gear, with a success chance
Fixed
The scoreboard no longer shows blank lines left over from the last server you were on
Changed
Crate previews look cleaner with their own border and filler
Bard Rebalance
Buff
Bards now deal 25% less sword damage instead of 50%
Changed
Right-clicking sugar gives your team Speed III again for 30 energy
Fixed
The kit NPCs at spawn give you your kit again