The Upgraded Rogue chestplate turns one sword into two backstabs. Wear it with a normal chainmail helmet, leggings and boots.
BuffYour gold sword survives your first backstab instead of shattering. It just loses half its durability
ChangedYour second backstab with that sword deals half damage and then the sword breaks
ChangedEverything else works like a normal rogue: Resistance II, Speed III and Jump Boost II passives, Sugar for Speed V, Feather for Jump Boost VI, and a 3.5 heart backstab from behind
Rogue
ChangedA backstab is a hit from behind with an unenchanted gold sword. It deals 3.5 hearts straight through armour
ChangedNormal rogues break their sword on every backstab. Backstabs have a 3 second cooldown and give you Slowness III for 2 seconds
Upgraded Bard
BuffBlaze Powder gives your team Strength II for 8 seconds instead of Strength I
AddedUnlocks Saturation (Wheat), Invisibility (Golden Carrot) and the Pusher (Coal), which only Upgraded Bards can use
Crafting Them
Forge Your Own
Upgraded sets aren't handed out. You earn them. Every upgraded chestplate needs 5 Nether Stars, and since you can't fight Withers here, you'll have to craft every single one.
Nether Star
Added4 Emeralds, 4 Diamonds and a Ghast Tear from the Nether make one Nether Star
Upgraded Bard Chestplate
Upgraded Rogue Chestplate
Rogue Armour
ChangedChainmail can't be found anywhere else, so craft it from Quartz and a few Diamonds. Wear all four pieces to become a Rogue
Rogue Helmet
Rogue Chestplate
Rogue Leggings
Rogue Boots
Tips
ChangedUse a brand new chestplate. Damaged ones won't fit the recipe
ChangedWear the upgraded chestplate with the rest of the normal set: gold for Bard, chainmail for Rogue
Every kill now puts Shards in your whole faction's pocket. Spend them on upgrades that stick around and make your team stronger all map. Leaders can buy them from /f who.
AddedShards: your whole faction earns Shards every time someone on the team gets a kill
AddedDestroy a raidable faction's Shard Beacon to steal 30% of their Shards
AddedShards can also be spent at the Nether Black Market for up to 50% off
Faction Size
Added+3 extra member slots for your faction. 70 Shards
Shard Multiplier
AddedEveryone on the faction earns double Shards per kill. 80 Shards
Lower DTR Freeze
AddedYour DTR freeze after a death is 35% shorter, so you regen sooner. 60 Shards
Lower Class Warmup
AddedClasses equip 1 second faster for the whole faction. 55 Shards
Bard Energy
AddedYour bards hold +15 more energy (60 up to 75). 50 Shards
XP Boost
Added25% more XP from every ore mined and mob killed. 45 Shards
Farming Boost
Added50% chance of double drops from Sugar Cane, Melons and Glowstone, and from Endermen, Creepers and Magma Cubes. 35 Shards
Archer Upgrades
Archer Upgrades
Seven elemental upgrades, and you only unlock them by getting kills as an archer. Open /archerupgrades, pick one, and your armour takes its colour. Every fully drawn hit has a 50% chance to fire it.
ChangedUpgrades now unlock with archer kills, meaning kills you get while wearing the archer set. Your progress shows in the menu
ChangedEvery upgrade has a new elemental name and colour
Venom
Added2 archer kills. Your arrows drip Poison II into your target for 5 seconds. 15s cooldown
Frost
Added5 archer kills. A chill that saps your target with Weakness for 5 seconds. 15s cooldown
Storm
Added10 archer kills. A thunderclap that leaves your target dizzy with Nausea for 7 seconds. 15s cooldown
Shadow
Added15 archer kills. Swallows your target's sight with Blindness for 4 seconds. 15s cooldown
Blight
Added25 archer kills. Rots your target from the inside with Wither II for 5 seconds. 15s cooldown
Gale
Added35 archer kills. A gust that rips your target's helmet off for 5 seconds. 120s cooldown
Inferno
Added50 archer kills. Drops a primed TNT right at your target's feet. 60s cooldown
Bard used to sit in the back and hand out buffs for free. Not anymore. You have a smaller energy pool, a sword that barely scratches, and buffs that hit harder in shorter bursts. Every click is a decision, so make it count.
NerfMax energy lowered from 100 to 60. You still gain 1 energy per second
BuffEvery Koth armour piece you wear gives +0.1 energy per second
NerfSwords deal 50% less damage while you're a bard
BuffBuff range increased to 35 blocks (was 20 held, 25 clicked)
BuffPassive Speed increased from II to III
AddedFire Resistance I is now a passive
ChangedUsing a buff now puts you in combat
ChangedClicked buffs now last 5 seconds
ChangedTeammates standing in spawn no longer get clicked buffs, and enemies in spawn can't be withered
Sugar
NerfSpeed III now costs 30 energy (was 25)
BuffHolding it now gives Speed II to you as well as your team
Feather
BuffJump Boost increased from VII to VIII
BuffEnergy cost reduced from 35 to 15
Blaze Powder
NerfStrength reduced from II to I
BuffEnergy cost reduced from 55 to 45
ChangedStrength now only goes to your teammates, not you
RemovedHolding it no longer gives Strength
Iron Ingot
NerfResistance reduced from III to I
RemovedHolding it no longer gives Resistance
Ghast Tear
RemovedThe Regeneration III click is gone
ChangedHold it to give Regeneration I to you and your team
Magma Cream
RemovedThe Fire Resistance click is gone
ChangedHold it to give Fire Resistance I to you and your team
Spider Eye
NerfWither II now costs 60 energy (was 35)
Upgraded Bard
Upgraded Bard is still the one worth hunting for.
ChangedGets every Bard change above
BuffBlaze Powder still gives Strength II for 8 seconds
ChangedSaturation (Wheat), Invisibility (Golden Carrot) and the Pusher (Coal) are now Upgraded Bard only
Archer
Your buffs now hit like a truck, but you'll wait longer between them. And when you land a mark, it stays on for the whole fight.
Bow
BuffBows only need to be drawn halfway to tag
BuffMarked players take 10% more damage
BuffEvery tag deals 1 heart
FixedEvery fully drawn hit now resets the mark timer. Before, only the first hit applied it, so marks could run out mid-fight
AddedYou get Resistance based on the zone you're standing in
Sugar
NerfSpeed IV now lasts 5 seconds (was 8)
NerfCooldown increased from 30 to 60 seconds
Feather
BuffJump Boost increased from VI to VIII
NerfDuration reduced from 8 to 5 seconds, cooldown increased from 30 to 60 seconds
AddedHolding a Feather gives Jump Boost III
Iron Ingot
NerfCooldown increased from 45 to 120 seconds
ChangedStill Resistance III for 5 seconds, and the zone bonus still applies